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NONSENSE : Today's Goal is to Eat Fries – Crispy Fries, That Is (2023)
🍟🖤Where Shadows Dance and Fries Sing 🖤🍟
Come into the darkness, where the boundary between reality and nonsense is woven into a creepy tapestry of "NONSENSE." Please enjoy this digital adventure into the darkest corners of life, where the everyday hides the miraculous and everything has a hidden purpose.🕷️
Explore a world of melancholy beauty, where film photography meets an unsettling hand-drawn aesthetic to produce an ambiance that stays with you long after you've left. But be forewarned: the strange feeling isn't just a trick of the eye. As you try to make sense of this disturbing reality, a chorus of field recordings will continue to echo in your head.
Venture forth into the abyss. Confront the chaos. Embark on a fry-ght like no other. 🕹️🖤
THIS GAME IS A POINT-AND -CLICK GAME .
THE MAIN AIM IS TO FIND THE EXIT
:( I pray that everything makes sense, and I pray that nothing does ):
Come into the darkness, where the boundary between reality and nonsense is woven into a creepy tapestry of "NONSENSE." Please enjoy this digital adventure into the darkest corners of life, where the everyday hides the miraculous and everything has a hidden purpose.🕷️
Explore a world of melancholy beauty, where film photography meets an unsettling hand-drawn aesthetic to produce an ambiance that stays with you long after you've left. But be forewarned: the strange feeling isn't just a trick of the eye. As you try to make sense of this disturbing reality, a chorus of field recordings will continue to echo in your head.
Venture forth into the abyss. Confront the chaos. Embark on a fry-ght like no other. 🕹️🖤
THIS GAME IS A POINT-AND -CLICK GAME .
THE MAIN AIM IS TO FIND THE EXIT
:( I pray that everything makes sense, and I pray that nothing does ):
"NONSENSE" is a digital video game that provides a unique and immersive experience
by combining Walter Benjamin's notion of "nowness" with the art of "montage."
Players engage on a poetic self-discovery quest,
leading the main character through real-time, developing settings that reflect the spirit of the current moment.
NPCs reflect real-life events, adding to the game's dynamic storyline, which is presented in crafted montages.
The story unfolding is influenced by player actions,
much like a director crafting a film montage, emphasising the exceptional within the routine.
Visuals and music combine to produce engaging montages that immerse players in life's symphonic "nowness,"
prompting thought and enjoyment of life's unpredictable juxtapositions.
by combining Walter Benjamin's notion of "nowness" with the art of "montage."
Players engage on a poetic self-discovery quest,
leading the main character through real-time, developing settings that reflect the spirit of the current moment.
NPCs reflect real-life events, adding to the game's dynamic storyline, which is presented in crafted montages.
The story unfolding is influenced by player actions,
much like a director crafting a film montage, emphasising the exceptional within the routine.
Visuals and music combine to produce engaging montages that immerse players in life's symphonic "nowness,"
prompting thought and enjoyment of life's unpredictable juxtapositions.
This game was shown at the MA Indie Game and Playable Experience Design 2023 graduation exhibition with my sculptures for this game theme.
By using this option, I want to draw more people into this gaming environment.
By using this option, I want to draw more people into this gaming environment.
GAMEPLAY TEST VIDOE
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